We had to bring Duke Nukem Forever to PlayStation 3. So when Gearbox got involved, back before the game was running on consoles and back before there was any multiplayer component, we knew what we had to do. Duke needs as many people as possible to play. Duke Nukem Forever deserves to be accessible to as many gamers as possible. This is a game people have been waiting over a decade for and it’s a game we all deserve to play for ourselves.īut it’s about more than just finishing the game - this legendary, seemingly un-shippable game was first announced in 1997. Duke Nukem is legendary and unimaginably fascinating. Duke Nukem is the Ultimate Alien Ass Kicker. How could we let Duke die? The world needs Duke Nukem. That’s why, when bad things started to happen and the future of Duke Nukem Forever was hanging in the balance, Gearbox got involved. In the interests of full disclosure, long before Gearbox was founded, long before we developed our games for Half-Life, long before we created new brands including Brothers in Arms and Borderlands, it was working with Duke Nukem at 3D Realms (with Gearbox co-founder Brian Martel) that launched my professional career as a game maker. I know that because of my history with Duke that I’m not objective about it, but I also know I’m not the only one. The greatest video game hero – Duke Nukem, our King– was on the verge of being lost forever.Ī world without Duke Nukem wasn’t something I even wanted to consider. Not so long ago, the whole of gaming faced a terrible evil – a threat so grave that few knew of its true scope, a threat so intense that even fewer were capable fighting back.
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